humans can be beautiful
it's great how these guys came running to your aid in a dark chapter of your life. big ups to them for helping out a brother in need-- even bigger props if they never met you and donated out of the goodness of their hearts! wish i could've done so too but i had no prior knowledge and i'm a broke college student hahaha :(
great art and touching story! don't stop drawing! 10/10
p.s. listen to uehara hiromi's "place to be" on youtube. i find it extremely soothing and uplifting-- maybe you will too!
all the better to become a carnivore...
this is like vegetales - christianity + a riveting, classic plot of love and revenge! wonderful! i definitely see improvement since your last work and i liked how you put a lot of emphasis on the facial expressions this time. one thing i caught though: the salad-man didn't have hair when tomato was climbing up on him to deliver the final KO punch! but i'm just nitpicking hahaha. ;D
your training and fight scenes were also very creative. it reminded me of a famous korean film-- fighter in the wind. i especially liked how you had tomato punch through his practice target and then had the picture of salad-man blow into his hand as he grasped it.
i think you've yet to bring out your full potential though. you should try putting more attention, again, to detail. some scenes (like the target-breaking scene) made me "ooh" and "ahh" but i think most of it was still pretty plain. i know it takes a CRAPload of more work (not to mention horrid computer lag) to put in more detail but it'd be worth your time methinks.
anyway, 8.5/10 rounded up once again! keep it coming! practice + practice + more practice = success!
p.s. carrot was horribly mutilated! that man doesn't know how to cut his veggies or he really hates them >_> LOL
liked it a lot!
i always look forward to your animations! they're little bits of genius hahaha. the jazz music went really well with this comedy piece. kinda gave me the feeling of one of those old black and white chaplin films.
lighthearted, funny, and distracting entertainment! had to feel a bit sorry for hank though! xD 10/10
just wondering: did you make those "boingboing" sound effects yourself?
spent a ton of time trying to fight through the really, really difficult yet addicting levels. this is a very challenging game and you'll need quick reactions and a smart selection of upgrades to beat the stages.
bad things about the game is that it has a really slow-going pace in the beginning. it becomes a bit repetitive and it's hard to earn cash for upgrades.
HINT: you can't earn a lot of money by replaying levels but you CAN get some if you beat the levels with a higher score.
i'd like to see a difficulty level setting and more upgrades. perhaps the enemies could give more money when they're killed also? just some suggestions.
refine it and bring it back as a full-blown flash.
you might have something unique here, but like the "author comments" says, this is an experimental work. before submitting it to a general audience, i'd like it if you worked on it a bit more and polished it up. i didn't understand what this was about, even though the description said it's supposed to be for interactive storytelling.
i see a potentially good game/flash here, but as of now, it's all a jumble to me. there's no storyline as far as i can see (i tried to piece together some kind of story from the pictures and it didn't really work), only somber, repetitive music, and random pictures drowned out in different colours.
a horrible horror game
gotta agree with flashfan2000. i got so frustrated with the game that i quit after "escaping from albatros" (a horrible play on "alcatraz" by the way). the controls are too stiff and buggy. if you switch rooms, some of you may find that you won't be able to move in certain directions for a few seconds. i killed some zombies with a grenade and 2 of them were left standing there, unable to move or do any damage.
the graphics were alright. in fact, the graphics and drawings were probably the only good part of this game. the sound effects weren't worth squat, the game was buggy, and why is my partner-in-arms so stupid? every time she died, i lost. ridiculous.
the weapons are horrible. i'd like to ask one question before i list the crap weapons that i played with in order- why can't you reload in the middle of a mag? would it have been that hard to make R as a reload button? =_=
knife- if you try to swing at the zombies with your knife, you'll find that your knife's range is about the same as the zombies' arm-reach, rendering this melee weapon useless. too bad it's the only thing you start off with.
pistol- the pistol sucks. once i realized how pathetic this weapon was, i decided to just ignore all the zombies and run past them instead of fighting (pointless to stay and fight because they just eat up your ammo and are endless in some rooms).
automatic rifle- i'd been running past walls full of shotguns and rifles and when i finally picked this up, i thought the game was going to get easier. not so. you run out of bullets too quickly because the zombies still drop more pistol ammo than rifle ammo and if you stay in one spot for too long, the zombies still rush you and you die.
grenade- the best weapon i had before i quit, hands down. just time it right and you can blow most zombies to smithereens with one of these.
now on to the plot- it was one of those way too over-used "evil scientist trying to take over the world but horribly phails and gets his ass handed to him and now you have to save the world" stories. the dialogue was cheesy, but the obvious plot devices such as the girl partner, prison (and prison name), and the conveniently available dynamite in the clutches of a dead prison guard all made me chuckle. so +1 point for humour i guess.
so.. the grand point total:
start with 10 points
ridiculous bugs: -1
stupid controls: -2
crap weapons: -2
stupid partner AI that made me lose 7 times: -2
overall player weakness and design: -2
shit sound: -2
good art: +2
stupid plot devices (they made me laugh and i'm a man of my word so i'll be generous here): +1
how peculiar indeed.
i have the strangest urges after listening to this song.
later guys. must go taste the fish and paint my penis now.
amazing work once again!
how do you come up with these wonderful, quirky ideas for your characters? i'd love to spend a day with your artistic imagination! lolol
i really like your colour choice (again)! i thought it was sick how you created a natural vignette that melded with the rest of the work. 5/5 my man.
to be honest i think its just practice, as lame as that sounds.
but i've been making up characters as long as i can remember. like in long car rides with my mom when i was really young i'd make up stuff while staring out the window.
thanks for the props on the coloring! its something i really gotta work on.
i especially enjoyed your colour choice and unique cel-shading style. the only qualm i have is her right foot, which looks just a tad bit awkward.
Yeah others have said that before and i totally agree. Thanks for still enjoying it though
to mother mary who we pray :D
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